winform开发使用通用多线程基类分享(以队列形式)

前端技术 2023/09/05 C#

 

复制代码 代码如下:

/// <summary>
    /// 队列多线程,T 代表处理的单个类型~
    /// </summary>
    /// <typeparam name=\"T\"></typeparam>
    public abstract class QueueThreadBase<T>
    {
        #region 变量&属性
        /// <summary>
        /// 待处理结果
        /// </summary>
        private class PendingResult
        {
            /// <summary>
            /// 待处理值
            /// </summary>
            public T PendingValue { get; set; }
            /// <summary>
            /// 是否有值
            /// </summary>
            public bool IsHad { get; set; }
        }
        /// <summary>
        /// 线程数
        /// </summary>
        public int ThreadCount
        {
            get { return this.m_ThreadCount; }
            set { this.m_ThreadCount = value; }
        }
        private int m_ThreadCount = 5;
        /// <summary>
        /// 取消=True
        /// </summary>
        public bool Cancel { get; set; }
        /// <summary>
        /// 线程列表
        /// </summary>
        List<Thread> m_ThreadList;
        /// <summary>
        /// 完成队列个数
        /// </summary>
        private volatile int m_CompletedCount = 0;
        /// <summary>
        /// 队列总数
        /// </summary>
        private int m_QueueCount = 0;
        /// <summary>
        /// 全部完成锁
        /// </summary>
        private object m_AllCompletedLock = new object();
        /// <summary>
        /// 完成的线程数
        /// </summary>
        private int m_CompetedCount = 0;
        /// <summary>
        /// 队列锁
        /// </summary>
        private object m_PendingQueueLock = new object();
        private Queue<T> m_InnerQueue;
        #endregion


        #region 事件相关
        /// <summary>
        /// 全部完成事件
        /// </summary>
        public event Action<CompetedEventArgs> AllCompleted;
        /// <summary>
        /// 单个完成事件
        /// </summary>
        public event Action<T, CompetedEventArgs> OneCompleted;
        /// <summary>
        /// 引发全部完成事件
        /// </summary>
        /// <param name=\"args\"></param>
        private void OnAllCompleted(CompetedEventArgs args)
        {
            if (AllCompleted != null)
            {
                try
                {
                    AllCompleted(args);//全部完成事件
                }
                catch { }
            }
        }
        /// <summary>
        /// 引发单个完成事件
        /// </summary>
        /// <param name=\"pendingValue\"></param>
        /// <param name=\"args\"></param>
        private void OnOneCompleted(T pendingValue, CompetedEventArgs args)
        {
            if (OneCompleted != null)
            {
                try
                {
                    OneCompleted(pendingValue, args);
                }
                catch { }

            }
        }
        #endregion

        #region 构造
        public QueueThreadBase(IEnumerable<T> collection)
        {
            m_InnerQueue = new Queue<T>(collection);
            this.m_QueueCount = m_InnerQueue.Count;
        }

        #endregion

        #region 主体
        /// <summary>
        /// 初始化线程
        /// </summary>
        private void InitThread()
        {
            m_ThreadList = new List<Thread>();
            for (int i = 0; i < ThreadCount; i++)
            {
                Thread t = new Thread(new ThreadStart(InnerDoWork));
        m_ThreadList.Add(t);
                t.IsBackground = true;
                t.Start();
            }
        }
        /// <summary>
        /// 开始
        /// </summary>
        public void Start()
        {
            InitThread();
        }
        /// <summary>
        /// 线程工作
        /// </summary>
        private void InnerDoWork()
        {
            try
            {
                Exception doWorkEx = null;
                DoWorkResult doworkResult = DoWorkResult.ContinueThread;
                var t = CurrentPendingQueue;
                while (!this.Cancel && t.IsHad)
                {
                    try
                    {
                        doworkResult = DoWork(t.PendingValue);
                    }
                    catch (Exception ex)
                    {
                        doWorkEx = ex;
                    }
                    m_CompletedCount++;
                    int precent = m_CompletedCount * 100 / m_QueueCount;
                    OnOneCompleted(t.PendingValue, new CompetedEventArgs() { CompetedPrecent = precent, InnerException = doWorkEx });
                    if (doworkResult == DoWorkResult.AbortAllThread)
                    {
                        this.Cancel = true;
                        break;
                    }
                    else if (doworkResult == DoWorkResult.AbortCurrentThread)
                    {
                        break;
                    }
                    t = CurrentPendingQueue;
                }

                lock (m_AllCompletedLock)
                {
                    m_CompetedCount++;
                    if (m_CompetedCount == m_ThreadList.Count)
                    {
                        OnAllCompleted(new CompetedEventArgs() { CompetedPrecent = 100 });
                    }
                }

            }
            catch
            {
                throw;
            }
        }
        /// <summary>
        /// 子类重写
        /// </summary>
        /// <param name=\"pendingValue\"></param>
        /// <returns></returns>
        protected virtual DoWorkResult DoWork(T pendingValue)
        {
            return DoWorkResult.ContinueThread;
        }
        /// <summary>
        /// 获取当前结果
        /// </summary>
        private PendingResult CurrentPendingQueue
        {
            get
            {
                lock (m_PendingQueueLock)
                {
                    PendingResult t = new PendingResult();
                    if (m_InnerQueue.Count != 0)
                    {
                        t.PendingValue = m_InnerQueue.Dequeue();
                        t.IsHad = true;
                    }
                    else
                    {
                        t.PendingValue = default(T);
                        t.IsHad = false;
                    }
                    return t;
                }
            }
        }

        #endregion

        #region 相关类&枚举
        /// <summary>
        /// dowork结果枚举
        /// </summary>
        public enum DoWorkResult
        {
            /// <summary>
            /// 继续运行,默认
            /// </summary>
            ContinueThread = 0,
            /// <summary>
            /// 终止当前线程
            /// </summary>
            AbortCurrentThread = 1,
            /// <summary>
            /// 终止全部线程
            /// </summary>
            AbortAllThread = 2
        }
        /// <summary>
        /// 完成事件数据
        /// </summary>
        public class CompetedEventArgs : EventArgs
        {
            public CompetedEventArgs()
            {

            }
            /// <summary>
            /// 完成百分率
            /// </summary>
            public int CompetedPrecent { get; set; }
            /// <summary>
            /// 异常信息
            /// </summary>
            public Exception InnerException { get; set; }
        }
        #endregion

    }

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