本文实例为大家分享了使用canvas绘制时钟的具体代码,供大家参考,具体内容如下
1. clock.html
<!doctype html> <html lang=\"en\"> <head> <meta charset=\"UTF-8\"> <meta name=\"Description\" content=\"\"> <title>canvas时钟</title> </head> <body> <canvas id=\"canvas\" width=\"300\" height=\"300\"></canvas> <script> var canvas=document.getElementById(\"canvas\"); var context=canvas.getContext(\'2d\'); //draw(); function draw(){ //得到当前系统的时分秒 var now=new Date(); var sec=now.getSeconds(); var min=now.getMinutes(); var hour=now.getHours(); hour>=12&&(hour=hour-12); var radius = Math.min(canvas.width/2,canvas.height/2); //初始化画布 context.save(); context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2); context.save(); //表框 //小时刻度 context.strokeStyle=\"black\"; context.fillStyle=\"black\"; context.lineWidth=3; context.lineCap=\"round\"; context.beginPath(); for(var i=0;i<12;i++){ context.rotate(Math.PI/6); context.moveTo(radius-30,0); context.lineTo(radius-10,0); } context.stroke(); context.restore(); context.save(); //分钟刻度 context.lineWidth=2; context.beginPath(); for(var i=0;i<60;i++){ if(!i%5==0){ context.moveTo(radius-15,0); context.lineTo(radius-10,0); } context.rotate(Math.PI/30); } context.stroke(); context.restore(); context.save(); //画上时针 context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke(); context.restore(); context.save(); context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle=\"#29A8DE\"; context.lineWidth=4; context.lineCap=\"butt\"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save(); context.rotate(sec*Math.PI/30); context.strokeStyle=\"red\"; context.lineWidth=2; context.lineCap=\"butt\"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle=\"gray\"; context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore(); } window.onload=function(){ setInterval(draw,1000) } </script> </body> </html>
2. JavaScript代码
<script> var canvas=document.getElementById(\"canvas\"); var context=canvas.getContext(\'2d\'); //draw(); function draw(){ //得到当前系统的时分秒 var now=new Date(); var sec=now.getSeconds(); var min=now.getMinutes(); var hour=now.getHours(); hour>=12&&(hour=hour-12); var radius = Math.min(canvas.width/2,canvas.height/2); //初始化画布 context.save(); context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2); context.save(); //表框 //小时刻度 context.strokeStyle=\"black\"; context.fillStyle=\"black\"; context.lineWidth=3; context.lineCap=\"round\"; context.beginPath(); for(var i=0;i<12;i++){ context.rotate(Math.PI/6); context.moveTo(radius-30,0); context.lineTo(radius-10,0); } context.stroke(); context.restore(); context.save(); //分钟刻度 context.lineWidth=2; context.beginPath(); for(var i=0;i<60;i++){ if(!i%5==0){ context.moveTo(radius-15,0); context.lineTo(radius-10,0); } context.rotate(Math.PI/30); } context.stroke(); context.restore(); context.save(); //画上时针 context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke(); context.restore(); context.save(); context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle=\"#29A8DE\"; context.lineWidth=4; context.lineCap=\"butt\"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save(); context.rotate(sec*Math.PI/30); context.strokeStyle=\"red\"; context.lineWidth=2; context.lineCap=\"butt\"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle=\"gray\"; context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore(); } window.onload=function(){ setInterval(draw,1000) } </script>
以上就是本文的全部内容,希望对大家学习javascript程序设计有所帮助。
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