第一种:需要把调试方法改成debug
代码用 #if DEBUG 包裹
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace SplitPackage
{
public static class EnvConfig
{
static EnvConfig()
{
#if DEBUG
ToolsPath = @\"D:\\workspace\\shopstyle\\tool\";
#else
ToolsPath = Environment.CurrentDirectory;
#endif
int rootIdx = ToolsPath.LastIndexOf(@\"\\\");
if (rootIdx > 0)
{
RootPath = ToolsPath.Substring(0, rootIdx);
}
}
public static string ToolsPath { get; private set; }
public static string TmplateFile { get { return Path.Combine(ToolsPath, @\"template\\default.pm\"); } }
public static string RootPath { get; private set; }
public static string ModulePath { get { return Path.Combine(RootPath, \"module\"); } }
public static string ConfigPath { get { return Path.Combine(RootPath, \"conf\"); } }
}
}
第二种:
利用宏定义
#define DEBUG// C#的宏定义必须出现在所有代码之前。当前我们只让DEBUG宏有效。
using System.Diagnostics; //必须包含这个包
#define DEBUG
using System.Diagnostics;
namespace TestConsole
{
class ToolKit
{
[ConditionalAttribute(\"LI\")] // Attribute名称的长记法
[ConditionalAttribute(\"DEBUG\")]
public static void Method1() { Console.WriteLine(\"Created By Li, Buged.11\"); }
[ConditionalAttribute(\"LI\")]
[ConditionalAttribute(\"NOBUG\")]
public static void Method2() { Console.WriteLine(\"Created By Li, NoBug.\"); }
[Conditional(\"ZHANG\")] // Attribute名称的短记法
[Conditional(\"DEBUG\")]
public static void Method3() { Console.WriteLine(\"Created By Zhang, Buged.11\"); }
[Conditional(\"ZHANG\")]
[Conditional(\"NOBUG\")]
public static void Method4() { Console.WriteLine(\"Created By Zhang, NoBug.\"); }
}
static void Main(string[] args)
{
ToolKit.Method1();
ToolKit.Method2();
ToolKit.Method3();
ToolKit.Method4();
}
}
}
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