VC++中图像处理类CBitmap的用法
class CBitmap : public CGdiObject
{
DECLARE_DYNAMIC(CBitmap)
public:
static CBitmap* PASCAL FromHandle(HBITMAP hBitmap);
// Constructors
CBitmap();
BOOL LoadBitmap(LPCTSTR lpszResourceName);
BOOL LoadBitmap(UINT nIDResource);
BOOL LoadOEMBitmap(UINT nIDBitmap); // for OBM_/OCR_/OIC_
#ifndef _AFX_NO_AFXCMN_SUPPORT
BOOL LoadMappedBitmap(UINT nIDBitmap, UINT nFlags = 0,
LPCOLORMAP lpColorMap = NULL, int nMapSize = 0);
#endif
BOOL CreateBitmap(int nWidth, int nHeight, UINT nPlanes, UINT nBitcount,
const void* lpBits);
BOOL CreateBitmapIndirect(LPBITMAP lpBitmap);
BOOL CreateCompatibleBitmap(CDC* pDC, int nWidth, int nHeight);
BOOL CreateDiscardableBitmap(CDC* pDC, int nWidth, int nHeight);
// Attributes
operator HBITMAP() const;
int GetBitmap(BITMAP* pBitMap);
// Operations
DWORD SetBitmapBits(DWORD dwCount, const void* lpBits);
DWORD GetBitmapBits(DWORD dwCount, LPVOID lpBits) const;
CSize SetBitmapDimension(int nWidth, int nHeight);
CSize GetBitmapDimension() const;
// Implementation
public:
virtual ~CBitmap();
#ifdef _DEBUG
virtual void Dump(CDumpContext& dc) const;
#endif
};
父
CGdiObject
class CGdiObject : public CObject
{
DECLARE_DYNCREATE(CGdiObject)
public:
// Attributes
HGDIOBJ m_hObject; // must be first data member
operator HGDIOBJ() const;
HGDIOBJ GetSafeHandle() const;
static CGdiObject* PASCAL FromHandle(HGDIOBJ hObject);
static void PASCAL DeleteTempMap();
BOOL Attach(HGDIOBJ hObject);
HGDIOBJ Detach();
// Constructors
CGdiObject(); // must Create a derived class object
BOOL DeleteObject();
// Operations
#pragma push_macro(\"GetObject\")
#undef GetObject
int _AFX_FUNCNAME(GetObject)(int nCount, LPVOID lpObject) const;
int GetObject(int nCount, LPVOID lpObject) const;
#pragma pop_macro(\"GetObject\")
UINT GetObjectType() const;
BOOL CreateStockObject(int nIndex);
BOOL UnrealizeObject();
BOOL operator==(const CGdiObject& obj) const;
BOOL operator!=(const CGdiObject& obj) const;
// Implementation
public:
virtual ~CGdiObject();
#ifdef _DEBUG
virtual void Dump(CDumpContext& dc) const;
virtual void AssertValid() const;
#endif
};
1 装载已导入工程的位图资源
// 装载位图 CBitmap bmp; bmp.LoadBitmap(IDB_BITMAP);
2 装载位图文件
为了能让CBitmap能够装载位图文件,必须调用API函数LoadImage
HANDLE LoadImage( HINSTANCE hinst, // handle of the instance containing the image LPCTSTR lpszName, // name or identifier of image UINT uType, // type of image int cxDesired, // desired width int cyDesired, // desired height UINT fuLoad // load flags );
装载: Example 1:
HBITMAP hBmp = (HBITMAP)LoadImage(NULL,
m_fileName,
IMAGE_BITMAP,
0, 0,
LR_LOADFROMFILE | LR_DEFAULTCOLOR | LR_DEFAULTSIZE);
Example 2:
HBITMAP hBmp = (HBITMAP)::LoadImage(AfxGetInstanceHandle(),
\"BG.bmp\",
IMAGE_BITMAP,
0,0,
LR_LOADFROMFILE);
将装载后得到的HBITMAP资源句柄 与 CBitmap 对象 相连
if (hBmp != NULL) {
CBitmap *pBmp = CBitmap::FromHandle(hBmp);
}
或
CBitmap bmp;
if (hBmp != NULL) {
bmp.DeleteObject();
bmp.Attach(hBmp);
}
3 显示位图
CBitmap bmp; bmp.LoadBitmap(IDB_BITMAP1); BITMAP bm; bmp.GetBitmap(&bm); CDC dc; dc.CreateCompatibleDC(pDC); CBitmap*pOldBmp=(CBitmap *)dc.SelectObject(&bmp); pDC->BitBlt(0,0,bm.bmWidth,bm.bmHeight,&dc,0,0,SRCCOPY); pDC->SelectObject(pOldBmp); bmp.DeleteObject(); bmp.LoadBitmap(IDB_BITMAP2);
4 删除资源
CBitmap bmp; bmp.LoadBitmap(IDB_BITMAP); CBitmap *pOld=pDC->SelectObject(&bmp); // 此时位图对象还在pDC中,因此不能马上删除 // 而是先将位图从DC中选出 然后再删除 pDC->SelectObject(pOld); bmp.DeleteObject();
5 CBitmap 析构
当CBitmap作为局部变量 在其退出作用范围后,会发生析构,这时候CBitmap会将其对应的位图资源(hBitmap )释放掉。
若想继续使用该位图资源hBitmap,则在退出作用范围前,应将位图资源hBitmap和CBitmap对象通过Detach()函数进行分离
// 通过Detach 将资源与对象分离,这样bmp析构后,资源仍存在
// 否则 ,bmp析构时,会将位图资源一起析构掉,这样出了局部范围外,就不可再使用这个位图资源了
return bmp.Detach();
}
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